My attempt was to demonstrate my grasp of the human form, and to show
skills in texturing and rendering. But as I went along I kept finding
more techniques, processes, and programs that pushed this project
forward and challenged me more and more. What started off as an anatomy
study turned into a full on research project in all things involved
with character creation.
This is my most recent work: a portrait of my character, Raven. Tried something new; his was my first time doing lineless work. I honestly don't know how artists manage to churn out lineless artwork so quickly and so frequently, because this was seriously a huge challenge for me & really time consuming.